The following year brings you a few years into farm life, with a spouse and a toddler and a few new neighbors in town. This gives the story a little more weight than the typical choose-your-own-adventure gameplay that has one main but technically optional goal, like completing the Community Center in Stardew Valley. Story of Seasons games are primarily narrative A Wonderful Life focuses on creating a family and seeing your child discover their passion in life, with developments happening in every year. game that helps you combine seeds to create new hybrid crops, a more inventive mechanic than the kind of simple maker machine you’d see in most farming sims. Beginning in year two, Takakura gets a talking plant that looks straight out of a Mario Bros. ![]() Daily activities vary from monthly festivals corresponding to each season, digging at the archaeology site, playing board games with twin firework fanatics Charlie and Cole, and typical farming-sim shenanigans like fishing and forging. Each “year” in the game, which takes about 6.5 hours to play, covers a certain era of the protagonist’s life: Year one, you’re settling into your farm and choosing a villager to woo. The town is physically very small, lacking a general store despite the many villagers, and has a café, inn, and a neighboring farm where you can buy seeds. You get a small house that expands with time, a chicken coop, a barn with a cow to get started with, and a few plots to garden. Greeted by Takakura, your father’s oldest friend who also lives in a cabin on the farm, you’re given a brief introduction to farming life and a tour of your new property. In SOS:AWL, you play as a person who’s tired of the city life and returns to their father’s old farm in Forgotten Valley, ready to give the country-mouse life a try. Story of Seasons: A Wonderful Life is a remake of the popular 2003 GameCube game of a similar name, formerly Harvest Moon: A Wonderful Life, that thrives on simple gameplay and guided storytelling, with a few choices that can make replaying the game as easy as feeding your chickens. However, even with fewer elements than newer titles, it’s not like you’re stuck twiddling your thumbs.After two nonstop months of breathlessly playing Tears of the Kingdom, it’s time to take a break from the chaos. In the second chapter, the game’s bittersweet narrative becomes glaringly obvious with the death of the old dear who lives in town, but newcomers might find the game a bit too vanilla at first. In many ways, AWL has returned to basics by stripping back to its core mechanics. ![]() ![]() I can embrace the game's more restricted nature because its unique experiences with the set timeline and aging environment can’t be found elsewhere. People move in and out of houses, and you can watch your child grow from a baby into an adult who will walk their own path of choosing a career.Ī Wonderful Life shouldn’t be compared to the rest of the series, especially more recent releases. NPCs age - and even die - while the town develops with each chapter. ![]() More importantly, your virtual world grows and changes as the years pass. Unlike the games you can play forever, expanding your farm and family as you see fit in a neverending stasis of the perfect life, A Wonderful Life has set chapters and a sense of closure you won’t get elsewhere.
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